Serenity

Ghostland EU
 
HomeHome  FAQFAQ  GalleryGallery  SearchSearch  RegisterRegister  Log inLog in  

Share | 
 

 Boss 2: Grand Widow Faerlina

Go down 
AuthorMessage
Chuffa
Lieutenant Commander
Lieutenant  Commander
avatar

Number of posts : 174
Age : 43
Location : Sussex - England
Registration date : 2008-02-12

PostSubject: Boss 2: Grand Widow Faerlina   Thu Dec 04, 2008 4:35 pm

Grand Widow Faerlina is the second boss of the Arachnid Quarter in the raid instance Naxxramas.

Commander Eligor Dawnbringer: "The Grand Widow Faerlina, a botanist in life, breeder and caretaker of arachnids in death, she oversees the spider wing, developing the most potent of poisons for the Lich King."



25-man Abilities
Grand Widow Faerlina

She has approximately 6,760,000 hit points.

Poison Bolt Volley:
This will hit the ten closest players to Grand Widow Faerlina, used every 15 seconds. Deals 3375 to 4125 Nature damage and applies a dot that does 1900 to 2100 Nature damage every 2 seconds for 8 seconds. Dispellable. Widow's Embrace prevents the use of this ability for 30 seconds.

Rain of Fire:
Random Rains of Fire will be cast on players throughout the fight very often. 3700 to 4300 Fire damage every two seconds. Rain of Fire lasts six seconds. 8 yard radius.

Frenzy:
This will be used approximately every 60-80 seconds. It will increase Grand Widow Faerlina's physical damage by 150%, her melee haste by 50% and her size by 50%. During it she will hit the tank for upwards of 20,000 damage. Widow's Embrace dispels and prevents the use of this ability for 60 seconds.

NOTE: You must use Widow's Embrace AFTER she enrages if you want to stop her for the full 60 seconds. If you sacrifice the Worshipper before the enrage, it will merely delay the enrage for 30 seconds.

Naxxramas Worshipper

Naxxramas FollowerWorshippers and Followers
There are 6 NPCs at the start of the fight, 4 Worshipers and 2 Followers.

Worshippers

They will be off-tanked for most of the fight, and eventually sacrificed to Faerlina. When mind controlled, they have a Widow's Embrace ability which when cast NEAR Faerlina can prevent Frenzy as well as silence Faerlina's nature school for 30 seconds. Using this ability actually kills the Worshiper, so this fight cannot last more than 4:45 or so because there will be no way to prevent the Frenzy if all the adds are dead.

Followers

There are two ways of dealing with the Followers: off-tank them the entire fight or kill them first. If they are to be killed first, then they need to die quickly (around 30 seconds to bring both down). They do not hit particularly hard but will sometimes charge random people. In addition to that, they have an AoE silence, so try to have them tanked away from your caster classes.

10-man Abilities
Grand Widow Faerlina

She has approximately 2,230,000 hit points.

Poison Bolt Volley - This will hit the five closest players to Grand Widow Faerlina, used every 15 seconds. Deals 2625 to 3375 Nature damage and applies a dot that does 1480 to 1720 Nature damage every 2 seconds for eight seconds. Dispellable. Widow's Embrace prevents the use of this ability for 30 seconds.

Rain of Fire - Random Rains of Fire will be cast on players throughout the fight very often. 2775 to 3225 Fire damage every two seconds. Rain of Fire lasts six seconds. 8 yard radius.

Frenzy - This will be used approximately every 60-80 seconds. It will increase Grand Widow Faerlina's physical damage by 150%, her melee haste by 50% and her size by 50%. During it she will hit the tank for upwards of 15,000 damage. Widow's Embrace dispels and prevents the use of this ability for 60 seconds.

NOTE: You must kill the worshipper AFTER she enrages if you want to stop her for the full 60 seconds. If you sacrifice the Worshipper before the enrage, it will merely delay the enrage for 30 seconds.

Worshipers

There are 4 NPCs at the start of the fight, 4 Worshippers.

They will be off-tanked for most of the fight, and eventually sacrificed to Faerlina. When killed near Faerlina, they will remove and prevent Frenzy as well as silence Fearlina's nature school for 30 seconds. This fight cannot last more than 4:45 or so because there will be no way to prevent the Frenzy if all the adds are dead. It should be noted that in 10-man, the Worshippers are immune to Mind Control, and must be DPSed down. This can be tricky if your off-tank is overzealous and brings one in particular down too fast. Predetermine a kill order for the worshippers (raid marks work well), and bring one down to ~5%, then kill once Faerlina enrages

25-man Strategy

This is a relatively simple fight. Three tanks are ideal. One tank will pick up the Worshippers and offtank them near the priests in the raid. One will pick up the followers which will be focused down by the DPS classes. The main tank will pick up Faerlina and drag her to the middle of the room where everyone will spread out around her. When the frenzy is about to come off cooldown a priest will mind control one of the Worshippers and move it near Faerlina then use Widow's Embrace when frenzy is cast. Aside from healing her AoE damage this is the entire fight from 100% to 0%. The priest will need to be quick as she hits extremely hard while frenzied and may kill the tank if there is any delay.

Link to original wowwiki guide Grand Widow Faerlina as ever all credit goes to original authors

_________________



Tanking is a responsibility, Healing is a job, and DPS is a game!

GO SEE MY MINI PET COLLECTION :- http://www.warcraftpets.com/account/profile.asp?user=chuffa#col
Back to top Go down
View user profile
 
Boss 2: Grand Widow Faerlina
Back to top 
Page 1 of 1
 Similar topics
-
» Grand Master Chess 3
» Tashkent FIDE Grand Prix
» New section for players to organise Boss fights or to Heal General?
» The grand unified rating list November 2012
» Boss fights

Permissions in this forum:You cannot reply to topics in this forum
Serenity :: WotLK Guides :: Naxxramas Guides :: Arachnid Quarter-
Jump to: