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 Boss 3: Loatheb

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Chuffa
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PostSubject: Boss 3: Loatheb   Thu Dec 04, 2008 6:33 pm

Loatheb is the third boss of the Plague Quarter in the Raid Dungeon Naxxramas.

Commander Eligor Dawnbringer: "Loatheb. The hideous result of fusing the living plague of the Plaguelands with the bog beasts of Azeroth, Loatheb is said to control the power of healing itself."

25-man Abilities

Loatheb's melee is relatively weak. Loatheb has approximately 20,200,000 hit points.

Necrotic Aura: Every 20 seconds Loatheb will cast Necrotic Aura on the raid, reducing all healing done by 100% for 17 seconds. This means you get 3 seconds to heal every 20 seconds.

Deathbloom: Every 30 seconds Loatheb will cast this on the raid. Does 400 Nature damage a second for six seconds followed by a 'Bloom' of death for 1500 damage as a reverse Lifebloom. Undispellable.

Inevitable Doom: Loatheb begin to cast it after two minutes of combat. Inflicts 5000 Shadow damage after 10 sec. 100 yards, every 30 secs. 5 mins after engaging, this will be every 15 secs. This debuff can not be dispelled, cleansed, or decursed and the damage can not be resisted. Ice block, Cloak of shadows and divine shield will remove it.

Fungal Creep: This is a beneficial "debuff" on players gained during the encounter. Critical chance increased by 50%. Spells and abilities cause no threat. 90 secs duration. Loatheb summons spores approximately every 30 secs. Killing the spore (which has very low HP) allows five people within 10 yards to recieve this buff.

10-man Abilities

Loatheb's melee is relatively weak. Loatheb has approximately 6,690,000 hit points.

Necrotic Aura - Every 20 seconds Loatheb will cast Necrotic Aura on the raid, reducing all healing done by 100% for 17 seconds. This means you get 3 seconds to heal every 20 seconds.

Deathbloom - Every 30 seconds Loatheb will cast this on the raid. Does 200 Nature damage a second for six seconds followed by a 'Bloom' of death for 1200 damage as a reverse Lifebloom. Undispellable.

Inevitable Doom Loatheb begins to cast it after two minutes of combat. Inflicts 4000 Shadow damage after 10 sec. 100 yards, every 30 secs. 5 mins after engaging, this will be every 15 secs. This debuff can not be dispelled, cleansed, or decursed and the damage can not be resisted. Ice block, Cloak of shadows and divine shield will remove it.

Fungal Creep This is a beneficial "debuff" on players gained during the encounter. Critical chance increased by 50%. Spells and abilities cause no threat. 90 secs duration. Loatheb summons spores approximately every 30 secs. Killing the spore (which has very low HP) allows five people within 10 yards to receive this buff.

25-man Strategy

This encounter is a DPS race that also hinges on making good use of the available time to heal. You will need one tank.

It is important that everyone in the raid gains the Fungal Creep buff as soon as possible and keeps it. Only 5 people can get it at a time. Therefore each of your 5 groups should have an order to kill the randomly spawning spores, the highest DPS should get it first. As they spawn 5 people will move to the spore and kill it while stacked on top of it. The tank does not need or want the buff.

Two healers should be enough to keep the tank topped off during the available healing time, the rest of the healers will need to heal the raid. Since Necrotic Aura only applies to healing done while it is active, there are a number of tricks available to healers to increase their window for healing, namely precasting a heal so that it casts just as the aura drops, and stacking up Lifebloom so that it will bloom when the aura drops. Priests can also use Power Word: Shield, as it does not actually heal, and so is not affected by the aura. Similarly, Sacred Shield on the Main Tank will help to reduce his incoming damage. It is important to note that heal over time spells and healthstones/healing potions will do nothing while the aura is up so only large heals should be used. An exception to this is the Holy Priest's Circle of Healing, which can be used at the end of the healing window, when there is no time remaining to use a spell with a cast time. When not getting the spore buff the raid should remain stacked to facilitate healing. Bandages during the 3 seconds and shadow protection potions can help (these apply whether used within aura uptime or not, since they prevent damage instead of healing it). Should you divine shield or ice block Inevitable Doom the spore "debuff" will fall off and you will need to get it again.

After a while, Inevitable Doom damage will become unhealable so it is important that Loatheb is killed before this.

Original wowwiki link Loatheb all credit to original authors

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