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 Boss 2 : Gothik the Harvester

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Chuffa
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Registration date : 2008-02-12

PostSubject: Boss 2 : Gothik the Harvester   Fri Dec 05, 2008 6:24 pm

Gothik the Harvester is the second boss of the Military Quarter in the raid dungeon Naxxramas. In Wrath of the Lich King, however, he appears in the starting area for the death knight class as a quest giver in Death's Breach.

Commander Eligor Dawnbringer: "Gothik, the Harvester. A master of necromancy and conjuration, Gothik is said to be able to beckon forth legions of the undead at a moment's notice. It is with his guidance that even the weakest of Death Knights can raise the dead."

25-man Abilities
Phase One

Gothik the Harvester is invulnerable. Through the first four minutes and thirty-four seconds of the fight adds will spawn on the left side of Gothik's room. These are:

Living Side - Unrelenting Trainee

Non Elite Humanoid
35 will spawn through the encounter.
Hitpoints: ~25,200
Attacks:
Death Plague Applied on a melee hit, this is a disease dot that does 170 Nature damage every 3 seconds for 15 seconds. Stacks infinitely. Dispellable.
Unrelenting Death Knight

Elite Humanoid
14 will spawn through the encounter.
Hitpoints: ~85,000
Attacks:
Intercept - Stuns you for 3 seconds.
Shadow Mark - Shadow Mark is a melee range whirlwind attack that applies the Shadow Mark to anyone hit. Hits for ~5,000 on plate.

Unrelenting Rider

Elite Humanoid
Four will spawn through the encounter.
Hitpoints: ~136,000
Attacks:
Unholy Aura - Automatically inflicting 500 Shadow damage every 2 sec. to nearby enemies. It lasts until Unrelenting Rider is killed. Resistible.
Shadowbolt Volley - This attack/spell hits people afflicted by Shadow Mark for 6,000 shadow damage.

Undead Side

Whenever a living mob is slain on the live side its spirit will transfer to the undead side and spawn a corresponding undead mob there. Unrelenting Riders will spawn both a Spectral Rider and a Spectral Horse.

Spectral Trainee

Non Elite Undead
Hitpoints: ~26,000
Attacks:
Arcane Explosion - Hits for 700 Arcane damage. AoE spell with a 20 yard range, this spell is resistible.
Spectral Deathknight

Elite Undead
Hitpoints: ~79,000
Attacks:
Whirlwind - ~4,000 on plate.
Spectral Rider

Elite Undead
Hitpoints: ~160,000
Attacks:
Unholy Aura - Automatically inflicting 500 Shadow damage every 2 sec. to nearby enemies.
Drain Life - Drains 12,000 life from their primary aggro target over 5 seconds.
Spectral Horse

Elite Undead
Hitpoints: ~40,000
Attacks:
Stomp - AoE physical attack inflicting 2313 to 2687 damage in a 10 yard radius and reducing enemies movement speed by 60% for 10 sec.

Phase 2

Gothik the Harvester comes down at 4:34 after engaging, mobs stop spawning at 3:44. Gothik the Harvester has approximately 2,510,000 hit points.

Shadowbolt - Gothik will chain cast 1 second Shadowbolts for 4500 to 5500 Shadow damage on his primary aggro target.

Harvest Soul - Cast every 15 seconds. Reduces the stats of the entire raid by 10%. Stacks 10 times.
Gothik is tauntable and keeps aggro through teleports.

10-man Abilities
Phase One

Gothik the Harvester is invulnerable. Through the first four minutes and thirty-four seconds of the fight adds will spawn on the left side of Gothik's room. These are:

Living Side
Unrelenting Trainee Non Elite Humanoid, Can not be CC'd

24 will spawn through the encounter.
Hitpoints: ~10,000
Attacks:
Death Plague Applied on a melee hit, this is a disease dot that does 85 Nature damage every 3 seconds for 15 seconds. Stacks infinitely. Dispellable.
Unrelenting Deathknight Elite Humanoid, Can not be CC'd

Seven will spawn through the encounter.
Hitpoints: ~34,000
Attacks:
Intercept - Stuns you for 3 seconds.
Shadow Mark - Shadow Mark is a melee range whirlwind attack that applies the Shadow Mark to anyone hit. Hits for ~3,500 on plate.
Unrelenting Rider Elite Humanoid, Can't be CC'd

Four will spawn through the encounter.
Hitpoints: ~55,000
Attacks:
Unholy Aura - Automatically inflicting 350 Shadow damage every 2 sec. to nearby enemies within 45 yards. It lasts until Unrelenting Rider is killed. Resistible.
Shadowbolt Volley - This attack/spell hits people afflicted by Shadow Mark for 4,000 shadow damage.

Undead Side

Whenever a living mob is slain on the live side its spirit will transfer to the undead side and spawn a corresponding undead mob there. Unrelenting Riders will spawn both a Spectral Rider and a Spectral Horse.

Spectral Trainee

Non Elite Undead
Hitpoints: ~10,000
Attacks:
Arcane Explosion - Hits for 700 Arcane damage. AoE spell with a 20 yard range, this spell is resistible.
Spectral Deathknight

Elite Undead
Hitpoints: ~33,000
Attacks:
Whirlwind - ~2,700 on plate.
Spectral Rider Elite Undead, cannot be CCed

Hitpoints: ~55,000
Attacks:
Unholy Aura - Automatically inflicting 350 Shadow damage every 2 sec. to nearby enemies within 45 yards. It lasts until Unrelenting Rider is killed. Resistible.
Drain Life - Drains 6,000 life from their primary aggro target over 5 seconds.
Spectral Horse Elite Undead, cannot be CCed.

Hitpoints: ~16,000
Attacks:
Stomp - AoE physical attack inflicting 2313 to 2687 damage in a 10 yard radius and reducing enemies movement speed by 60% for 10 sec.



Phase 2

Gothik the Harvester comes down at 4:34 after engaging, mobs stop spawning at 3:44. Gothik the Harvester has approximately 839,000 hit points.

Shadowbolt - Gothik will chain cast 1 second Shadowbolts for 2880 to 3520 Shadow damage on his primary aggro target.

Harvest Soul - Cast every 15 seconds. Reduces the stats of the entire raid by 10%. Stacks 10 times.
Gothik is tauntable and keeps aggro through teleports.

25-man Strategy

Gothik the Harvester is mainly a DPS race and a test to see if you can keep everyone alive until phase 2. It is do-able with two tanks though more are helpful.

You will need to split the raid into two, with half your healers and tanks on each side and the DPS classes split between the living and undead sides.

Start the encounter by shooting something at Gothik. Unrelenting Trainees do not have to be tanked and die very quickly. Death Knights are not terribly dangerous but do have to be tanked. Riders are very dangerous and should be prioritized.

The main trick to this encounter is pacing living side DPS such that you do not kill so fast the Undead side is overwhelmed, remember that Riders will spawn both a Rider and a Horse on the undead side when killed. Do not kill a second rider until the undead side is finished with the first one. Should you be overwhelmed Death Knights and Trainees are CC-able.

Should you make it to phase 2 with everyone alive it is mainly a formality. Heal Shadowbolt and kill Gothik before 10 Harvest Soul stacks. He has very little HP.

10-man Strategy

Phase 1

At the start, make sure you DPS mobs slowly. This is important because the undead side has harder mobs, so its easy to overrun your other team. You may want to stack an extra DPS on the undead side for a 4-6 split. Remember that you can CC the living mobs easier (poly, sap, and frost nova) than the undead (only non-elite undead can be shackled). You will also want to put logical classes on each side; for example retribution paladins should be on the undead side as they deal added damage and priests can shackle. Mages and rogues should be on the living side for their CC'ing abilities.

Since trainees and their undead equivalent are so easy (10k health), you should ignore them when worrying about slowing down DPS. Riders are especially important to fight correctly, because when they die they spawn two enemies on the other side (this second mob has 16k health and deals a significant amount of damage). Communication is vital once wave 9 hits; you should not be killing the stronger mobs on the living side if the undead side is overrun.

If anyone dies, it will probably be a wipe as DPS won't be high enough to fight off the final waves. If the players on the undead side go down, the living side will have to take on the remaining undead mobs when the gate opens around 10 seconds after the final player dies. Although you may be able to clear the undead, your DPS will probably not be strong enough to take down Gothik.

Phase 2

Gothik will teleport down to the middle of the living side, and then after about 10 seconds he will teleport to the undead side. When he switches sides, the gate in the middle will drop. Players on the living side need to rush over to the undead side. The living side tank should jump on Gothik again, while the living side DPS should help out with the remaining undead mobs. After all the mobs are cleared, DPS Gothik as fast as you can, as the Harvest Soul debuff will be stacking.


Original Wowwiki guide Gothik the Harvester All credit to the original authors

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